Postmorterm


Hi!

I will tell a story about my third game jam, and what I learned from it


- Art -
I usually make a game with pixel art (Piskel), So I was wondering what the game looks like with non-pixel art. I usually using Krita for school project, but this time I tried using it for this game, so i tried make art that looks like Henry Stickmin and I like it.

There's some problem. I was trying to make a simple sprite sheet for the player, but I have no idea how to make a sprite sheet, I switch Krita workspaces to Animation and thinking to make it GIF first and turn it into sprite sheet later.

It was harder than I thought, the GIF I exported is not even moving. I tried searching on Google, and find out I must download a third party program for it. after seaching further, I can just copy paste each frame to Deafult workspaces. After all of that, this little guy is created
Kuswan


- Programming -
Not much about programming, The hardest thing for me to code is Purple Block from Minigame 3 (The one you play as blue ball), I must find a way how to make them moving in circle (it's Godot btw). I thought making it into ParallaxLayer will solve the problem, but it cause half of the block not colliding with the player.

So i searched google and find out ParallaxLayer is meant to be just a Background. Well, after that i deleted the ParallaxLayer node and replacing it with a bunch of Area2D. It was hard to determine where these Enemies will be teleport, on the other hand it was a great feeling when i finally find the exact locations.


Sorry if there is any grammatical mistakes and thanks for reading.

Have a nice day :)

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Technical Problem.zip Play in browser
Dec 10, 2020
Technical Problems Win64.zip 26 MB
Dec 11, 2020

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