Postmorterm
Hi!
I will tell a story about my third game jam, and what I learned from it
- Art -
I usually make a game with pixel art (Piskel), So I was wondering what the game looks like with non-pixel art. I usually using Krita for school project, but this time I tried using it for this game, so i tried make art that looks like Henry Stickmin and I like it.
There's some problem. I was trying to make a simple sprite sheet for the player, but I have no idea how to make a sprite sheet, I switch Krita workspaces to Animation and thinking to make it GIF first and turn it into sprite sheet later.
It was harder than I thought, the GIF I exported is not even moving. I tried searching on Google, and find out I must download a third party program for it. after seaching further, I can just copy paste each frame to Deafult workspaces. After all of that, this little guy is created
- Programming -
Not much about programming, The hardest thing for me to code is Purple Block from Minigame 3 (The one you play as blue ball), I must find a way how to make them moving in circle (it's Godot btw). I thought making it into ParallaxLayer will solve the problem, but it cause half of the block not colliding with the player.
So i searched google and find out ParallaxLayer is meant to be just a Background. Well, after that i deleted the ParallaxLayer node and replacing it with a bunch of Area2D. It was hard to determine where these Enemies will be teleport, on the other hand it was a great feeling when i finally find the exact locations.
Sorry if there is any grammatical mistakes and thanks for reading.
Have a nice day :)
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Technical Problems
There's a problem in Master Control Room, your task is try to fix it with your team
Status | Released |
Author | Lefolemi |
Tags | Singleplayer |
Languages | English |
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- An updateDec 27, 2020
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